Be patient and Please read ALL the text..:-)

updated: January, 20, 2003

in Swedish!

NatureBase

The Naturebase Game...!

Naturebase® also has this international Game page, where we are giving you this opportunity to download a pdf-file, describing the first thoughts concerning what we have choosen to call the Naturebase® Game - a New Environmental Earth & Space Game..! And, we are really Happy about the fact that Apple Computer's ALI project (Apple Learning Interactive) has recognized the Naturebase® Game as a qualified ALI-project...:-] But this was morethan 3 years ago now and these pages have been launched since we received questions about this particular "game"-site

Tips on how to start and participate in the Naturebase® Game project: (print out this page!)

1. Read the pdf-file "NbGame.pdf" - see below before you discuss what to do - make a plan - give your project a particular name

2. Make a library for pictures - jpg- or gif-pictures, made in a program allowing you to make vectorized, object oriented graphics (there are many of them..). Create a folder called example given NbGame pictures, and within this folder you put various folders for different objects you want to create - e.g. "Vehicles", "People", "Satellites", "Equipment", "Food", "Plants", "Animals", "Buildings", " Backgrounds", etcetera. Maximize the size of every single object to 50 Kb. Here below are some first valuable tips when you are working with a program allowing object oriented drawings:

After having started your program (as e.g. Claris Works, Apple Works, Corel Draw, etc.),

a) Choose object oriented drawing.

b) Enlarge the working area from 100% to between 400 and approx. 1600% (depending on how big your object is going to be after you have brought the magnifying factor back to the 1:1 ratio - 100%).

c) Choose the hair thin size of the drawing line.

d) Start drawing by choosing the circle toole and make an oval form if you e.g. are going to paint a head of an animal or a human to start with.

e) Colour it with the bucket tool.

f) Make a bigger, lying oval for the body, and colour it as well, and place it close to the head (over or under it).

g) Make one or two little circles for the eyes within the head oval, and give them/it a different, darker colour.

h) Take the polygon- or bezigon tool and make a leg, and give it a colour different to the other parts (objects).

i) Copy it, paste it under the first leg and put it a little bit to the right.

j) Make a beak with the polygon or bezigon tool.

k) Finally: select all different objects belonging to your painting and unify them into one object

l) What have you painted? Maybe a comic chicken..:-)

m) Open a program permitting graphic converting (as e.g. for Mac OS users: Graphic Converter), and open your suitably named chicken file and convert it into a gif- or jpg file, with the ".gif" or ".jpg" after (in this example) "chicken".

n) If you have maximum 16 different colours, change the number of colours to4 bits=16 colours and save, and you have reduced the size of the file to a minimum (approx. 4 Kb). The result could be as shown below

<- like this

 

To the right you can see the result with a transparent background (in this case made with: gif-89a export in Photoshop 5.0.2 - far better, don't you think?!

 

or like that ->

3. Discuss what strategy to choose in groups with the assistance from your teacher. Make a scenario in a scrap book - with or without the computer, before you start to make your multimedia presentation with HyperStudio™ (Go to www.hyperstudio.com for more information on HyperStudio™).

4. When you have started with the HyperStudio™ stack, please use "save as" and put ".STK" at the end of the name and when you are using sounds, ensure yourself to use WAVE-sounds. These two latter features makes it possible to run the stacks in a Windows environment, if you are working on Macintosh computers, running Mac OS.

The story in the pdf-file to the right now and then changes some, so have a look at the date for the update, and be sure to have the latest story!

pdf-file updated: December 04,1999

 

and click HERE to go to our page with FREE Pictures, free for downloading for your Naturebase Game!

Send your pictures or HyperStudio™ stacks for the Naturebase Game to Ulrich Jessen, or make your contact by fax: +46858169438 or cell phone: 46709 -29 77 77 for further information.